Here is some Mathematica code to plot the Perlin Noise as an artificial terrain (you must run the code from Perlin Noise before you can run this code):
(* runtime: 10 seconds *)
Gradient2[x_, grad_] := Module[{i = 1, n = Length[grad]}, While[i <= n && grad[[i, 1]] < x, i++]; RGBColor @@ If[1 < i <= n, Module[{x1 = grad[[i - 1, 1]], x2 = grad[[i, 1]]}, ((x2 - x) grad[[i - 1, 2]] + (x - x1)grad[[i, 2]])/(x2 - x1)], grad[[Min[i, n], 2]]]];
EarthTones = {{0, {0, 0.1, 0.24}}, {0.1, {0, 0.6, 0.6}}, {0.1, {0.9, 0.8, 0.6}}, {0.2, {0.5, 0.4, 0.3}}, {0.5, {0.2, 0.3, 0.1}}, {0.8, {0.7, 0.6, 0.4}}, {0.8, {1, 1, 1}}, {1, {1, 1, 1}}};
Show[SurfaceGraphics[Map[Max[#, 1] &, image, {2}], Mesh -> False, Boxed -> False, BoxRatios -> {1, 1, 1/12}, ColorFunction -> (Gradient2[1.3#, EarthTones] &), Background -> RGBColor[0, 0, 0]]];
See also my Terragen terrain.
This Mandelbrot fractal was interpolated using
Tree Fractal – adapted from from 
Recent Comments