Water Caustics

This water-like surface was generated in Mathematica using frequency filtered random noise, and then it was raytraced in POV-Ray and water caustics were added using Henrik Jensen’sphoton mapping technique. The smooth_triangle command was used for phong normal interpolation of the water’s surface.

Link: Water Caustics Generator – C++ program by Kjell Andersson, uses Heron’s Formula to calculate the caustics


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